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// FlameDeath v100 -- Readme
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*1 -- Info
*2 -- Install
*3 -- Servers
*4 -- Notes


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// 1 -- Info
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 FlameDeath is a very small, very simple mutator, with only one purpose in mind; to
 make players explode into fireballs when they die. There are a couple of other
 options though, like being able to set whether skeletons remain, how long they
 remain for, and whether they DeRes (green floaty effect) or not.

 Robot players, not having skeletons, will just vaporise when they explode. Any
 "organic" player has a skeleton.

 FlameDeath is a good mutator to use with InstaGib, you end up with some very nice
 effects.
 

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// 2 -- Install
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 Just extract the contents of the archive to the approprate directories.
 	- .u and .int to UT2003/System

 FlameDeath shows up as a Mutator.


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// 3 -- Servers
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 An server running FlameDeath is ran in much the same way as any other server.
 ie:
	UCC Server MapName?Game=<Package.Game>?Mutator=<package.Mutator>.

 So to run a DM server with FlameDeath, you would use:
	UCC Server DB-Cube?Game=UnrealGame.DeathMatch?Mutator=FlameDeath.FlameDeath
 
 *** DO NOT forget to add ServerPackages=FlameDeath into your INI file!!


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// 4 -- Notes
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 FlameDeath by [-will-] (will@spambox.co.uk).
 E-Mail me bugs, suggestions, comments, etc.